Showing results 1 to 20 of 32
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.
In this online brain stumper, the bottom half of a series of letters is covered. You may think you know what it says, but remove the black bar to see if you're right.
In this activity, learners explore dinosaur skeletons, anatomy, and locomotion. Learners compare and contrast dinosaur skeletons and drawings.
This activity has three story puzzles learners can solve to learn about life in the Arctic.
In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.
In this activity related to the famous "Stroop Effect," learners explore how words influence what we see and how the brain handles "mixed messages." Learners read colored words and are asked to say th
This lesson plan revolves around studying the speciation of the Galápagos mockingbirds, which are on display at the California Academy of Sciences.
Learners create their own piece of history by decorating, shattering, and piecing together a flowerpot "artifact".
In this online game, learners build complicated machines to complete simple tasks. The game starts with a power source on one side of the screen and the task on the other side.
In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.
This puzzle provides an interesting context which challenges learners to apply their knowledge of the properties of numbers.
In this math activity, challenge learners to make two equal rows from eight different paper strips. Learners can explore the many ways they can solve this problem.
In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
In this activity (on pages 15-18 of PDF), learners make a life-size two-dimensional paper model of their own skeletons.
Learners compare a life-size drawing of a Tyrannosaurus rex head and a full-size Sinornithosaurus body to understand that dinosaurs varied in size.