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Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Make a Wire Critter That Can Walk on Water
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.

The Turing Test: Conversations with Computers
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.