# Search Results

Showing results 1 to 20 of 40

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In this activity, learners investigate the formation of craters. Learners will examine how the size, angle and speed of a meteorite's impact affects the properties of craters.

\$1 - \$5 per student Ages 6 - 14 45 to 60 minutes
Source Institutions
In this activity (on page 2 of PDF under GPS: Roller Coaster Design Activity), learners will use food cans of many different properties (sizes, shapes, and weights) and set two cans on their sides at

free Ages 8 - 14 45 to 60 minutes
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In this collection of demonstrations, learners explore Newton's Laws of Motion.

\$10 - \$20 per group Ages 11 - 18 1 to 2 hours
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Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.

Over \$20 per group Ages 11 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Over \$20 per group Ages 8 - 14 1 to 7 days
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In this activity, learners investigate the speed of chemical reactions with light sticks. Learners discover that reactions can be sped up or slowed down due to temperature changes.

\$5 - \$10 per group Ages 11 - 18 10 to 30 minutes
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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

free Ages 6 - 14 5 to 10 minutes
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

1 cent - \$1 per group Ages 11 - 18 10 to 30 minutes
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In this group activity, learners see and hear the speed of sound. A learner designated the "gonger" hits a gong, once every second, as the rest of the group watches and listens from a distance.

\$1 - \$5 per group Ages 11 - 18 10 to 30 minutes
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In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.

\$1 - \$5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners make a barometer, an instrument to measure change in air pressure.

\$5 - \$10 per group Ages 8 - 14 1 to 7 days
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In this indoor and/or outdoor activity, learners make an anemometer (an instrument to measure wind speed) out of a protractor, a ping pong ball and a length of thread or fishing line.

1 cent - \$1 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - \$1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners use ABS pipe and an air leaf blower to make a strong shooting machine.

Over \$20 per group Ages 11 - adult 1 to 2 hours
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In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore how anemometers work to record wind speeds and how the equipment has undergone engineering adaptations over time.

Over \$20 per group Ages 8 - 18 1 to 2 hours
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - \$1 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.

free Ages 11 - 18 45 to 60 minutes
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

\$1 - \$5 per group Ages 8 - 14 1 to 2 hours
Source Institutions
In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

\$5 - \$10 per group Ages 8 - 18 1 to 2 hours