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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

$5 - $10 per group Ages 4 - 6 45 to 60 minutes
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Learners draw comic-style pictures to show the water cycle. From a starting picture, one learner draws what happens to the water in the next panel, then passes the comic strip to another learner.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Investigate the interaction of liquids of different densities and experiment with wave patterns with this hands-on activity.

$1 - $5 per group Ages 6 - 11 5 to 10 minutes
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In this activity learners will explore how water moves on waxed paper. Learners will use science process skills such as using tools and making observations as they explore surface tension.

$5 - $10 per group Ages 4 - 6 10 to 30 minutes
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In this activity, learners will explore how water affects marker on filter paper. Learners will use science process skills such as making observations and predictions as they explore color.

$1 - $5 per student Ages 4 - 8 5 to 10 minutes
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In this 7-10 day investigation, learners develop an understanding of waves and tides and their motion through discussion, demonstration, and hands-on activities.

$1 - $5 per group Ages 11 - 14 1 to 4 weeks
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Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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Learners build models of sinkholes to gain an intuitive knowledge of their physical aspects.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners will make fish cutouts that propel through the water with the help of surface tension.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

free Ages 8 - 18 10 to 30 minutes
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

$5 - $10 per group Ages 11 - 14 30 to 45 minutes
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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Learners build models to learn about the special cells and structures that plants use to move water from their roots up through the stems and leaves.

$5 - $10 per group Ages 8 - 11 1 to 7 days
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this physics activity, learners will explore buoyancy.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

free Ages 6 - 11 45 to 60 minutes
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This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.

$5 - $10 per group Ages 6 - 11 5 to 10 minutes
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Learners act as engineers and design mini submarines that move in the water like real submarines.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes