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Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Go with the Flow
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Learners draw comic-style pictures to show the water cycle. From a starting picture, one learner draws what happens to the water in the next panel, then passes the comic strip to another learner.

Making Waves
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Investigate the interaction of liquids of different densities and experiment with wave patterns with this hands-on activity.

Water Drop Exploration
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In this activity learners will explore how water moves on waxed paper. Learners will use science process skills such as using tools and making observations as they explore surface tension.

Chromatography Observations
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In this activity, learners will explore how water affects marker on filter paper. Learners will use science process skills such as making observations and predictions as they explore color.

Waves and Tides
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In this 7-10 day investigation, learners develop an understanding of waves and tides and their motion through discussion, demonstration, and hands-on activities.

Oh Buoy!
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Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.

A Hole in the Ground
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Learners build models of sinkholes to gain an intuitive knowledge of their physical aspects.

School of Fish
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In this activity, learners will make fish cutouts that propel through the water with the help of surface tension.

The Best Dam Simulation Ever
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Plant Piping
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Learners build models to learn about the special cells and structures that plants use to move water from their roots up through the stems and leaves.

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

Water Exploration Station
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In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.

Wetland Filter Model
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.

Float Your Boat
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In this physics activity, learners will explore buoyancy.

Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

Storm Water Runoff Pollution
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This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.

Design a Submarine
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Learners act as engineers and design mini submarines that move in the water like real submarines.