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Learn About Measurements Using a Homemade Scale
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In this activity, caregivers and young learners work together to make a scale from household materials to compare different weights--an essential principle in early math.
Great Openings: Slots, 35 Sense, and Hole In One
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These three short activities challenge groups to fit objects through paper and index cards: "Slots" presents the challenge for one learner to figure out which objects fit through a hole cut by another
Fingerprints
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In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.
¡Helados!
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En esta tira cómica, Mateo y Cientina emplean su conocimiento de la química y las medidas para esta actividad deliciosa - ¡hacer helado!
Exploring Size: Powers of Ten
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In this activity, learners play a card game that explores the relative sizes of various objects. Learners compete to organize their hand of cards into lists of objects from largest to smallest.
Super Golf Tower
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In this engineering activity, challenge learners to build a tower out of 10 sheets of newspaper and 3 feet of masking tape, which can hold a golf ball balancing at the top.
Frijolitos
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Esta actividad enseña la proporción y razón por hacer que los aprendices hagan "ensaladas" que combinan tres tipos de frijoles en tres combinaciones diferentes.
Honeycomb Geometry
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In this activity, learners will build a honeycomb. Learners will investigate how the shape of the honeycomb develops. Activity includes step-by-step instructions and extension ideas.
Playground Patterns of Cracks
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In this math activity, learners observe and sketch cracking patterns in pavement.
Three Bean Salads
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This game teaches ratio and proportion by having learners make "salads" that combine three types of beans in different combinations.
I Spy Nano!
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.
Scytale Messages
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In this activity, learners use a soda can to decode a secret message. Learners wrap scytale (pronounced ski-tally) code around a can and challenge friends to see if they can crack the codes.