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Modeling Day and Night
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In this activity (on page 1 of the PDF), learners make a "mini-globe" to investigate the causes of day and night on our planet.
Classification Line-up
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This activity was designed for blind learners, but all types of learners can use it to organize an interactive model for learning the classification system (taxonomy) of living things.
Modeling Limits to Cell Size
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This investigation provides learners with a hands-on activity that simulates the changing relationship of surface areas-to-volume for a growing cell.
Atoms and Matter (3-6)
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In this activity, learners build models of atoms and molecules, then consider their role in different phases of matter, density, and mixtures and solutions.
Space Stations: Bones of Contention
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In this activity, learners make models representing bones on Earth and bones that have been in space. They discover what happens to bones without proper exercise and nutrition.
Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
An Apple as Planet Earth
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In this environmental education demonstration (page 6 of the PDF), learners will see a tangible representation of the scarcity of soil resources on earth.
Sled Kite
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In this activity, learners build a sled kite that models a type of airfoil called a parawing.
Going for a Spin: Making a Model Steam Turbine
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.
Build a Solar System
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In this activity, learners make a scale model of the Solar System and learn the real definition of "space." Learners use the online calculator to create an appropriate scale to use as a basis for thei
Glue Stick Sunset
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In this activity, learners explore why the sky is blue. Learners model the scattering of light by the atmosphere, which creates the blue sky and red sunset, using a flashlight and clear glue sticks.
Polymers are Chains (K-2)
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In this activity, learners make a paper model of a polymer, then make Silly Putty, an actual polymer.
Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.
Design a Lunar Rover!
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
Do Cities Affect the Weather?
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In this activity, learners explore clouds and how they form.
Hot Air Balloon
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In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.
Design a Landing Pod!
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).
You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.
Wetlands
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Learners create a model of a wetland to observe how it absorbs and filters water from the environment.