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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners play a game that models what happens as stem cells differentiate into different cell types.

$1 - $5 per group Ages 11 - 18 10 to 30 minutes
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In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this three-part activity, learners play a game and conduct two simple experiments to explore water and surface tension. Learners will have fun discovering how water "sticks" together.

$1 - $5 per student Ages 8 - 11 10 to 30 minutes
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In this activity about magnetism (page 11 of the pdf), learners will experiment with magnets to explore how opposite poles attract and similar poles repel in magnetism.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes