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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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In this physics activity (page 4 of the PDF), learners will explore how similar magnetic poles repel one another. They will rely on linear induction to race magnets around a simple course.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners practice matching and subitizing as they create the longest domino train possible.

$5 - $10 per group Ages 4 - 8 10 to 30 minutes
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Use the Zoo Calendar (page 1 of PDF) to involve learners in interdisciplinary, whole language, and writing activities about ecological concepts.

$5 - $10 per group Ages 6 - 11 1 to 4 weeks
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes