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Cook Up a Comet
Source Institutions
In this activity (on page 5 of PDF), learners use dry ice and household materials to make scientifically accurate models of comets.
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Sink It
Source Institutions
Learners classify a variety of objects by their characteristics. They then design an experiment to determine which objects float or sink in water and add this characteristic to their classification.
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Gassy Lava Lamp
Source Institutions
In this activity, learners use oil, water, food coloring and antacid tablets to create a bubbling lava lamp. Use this activity to introduce concepts related to density, hydrophobicity vs.
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Choose Your Ooze
Source Institutions
During this activity, learners will make different versions of "ooze" using varied proportions of detergent and glue.
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How can You Demonstrate the Efficiency of Different Light Bulbs?
Source Institutions
In this activity, learners actually feel the difference in energy required to light two different types of light bulbs: incandescent light and LEDs.
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Design and Build a Better Candy Bag
Source Institutions
In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.
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How is Coastal Temperature Influenced by the Great Lakes and the Ocean?
Source Institutions
In this two-part lesson, learners discover how large bodies of water can serve as a heat source or sink at different times and how proximity to water moderates climate along the coast.
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Give Me a Brake
Source Institutions
In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.
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Personal Fan
Source Institutions
Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.
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Boats Afloat
Source Institutions
In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.
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Lost Labels
Source Institutions
In this experiment, learners will conduct chemical and physical tests to identify mystery substances.
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Bridge the Gap
Source Institutions
Learners work in groups to construct bridges using stale marshmallows and toothpicks.
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Periscope
Source Institutions
In this activity, learners construct a device that allows them to look over ledges or around corners.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-675.jpg?itok=gt3CzHb-)
Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
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Two Button Buzzer Circuit
Source Institutions
In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.
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Rubber Band Racers
Source Institutions
In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.
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Prepare for a Dock Shop Field Trip
Source Institutions
In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.
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How Do We Convert Mechanical Energy into Electrical Energy?
Source Institutions
In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-162.jpg?itok=oVUkgi9_)
Candy Chemosynthesis
Source Institutions
In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.
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Water Exploration Station
Source Institutions
In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.