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Showing results 41 to 60 of 88

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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Over $20 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Over $20 per group Ages 4 - 11 10 to 30 minutes
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This activity/demo introduces learners to aerogel, a glass nanofoam. Learners discover how aerogel is made and how well it insulates as well as learn about aerogel's other unique properties.

Over $20 per group Ages 6 - adult 5 to 10 minutes
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In this activity, learners explore dinosaurs and fossils by creating a diorama.

Over $20 per group Ages 4 - 8 1 to 2 hours
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This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Over $20 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Over $20 per group Ages 11 - adult 2 to 4 hours
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In this activity, learners explore the factors that tend to resist changes in pH of the ocean and why the ocean is becoming more acidic.

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore how the application of nano-sized particles or coatings can change a bigger material’s properties.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.

Over $20 per group Ages 8 - adult 2 to 4 hours
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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The Butterflies in Space Teacher's Guide uses "life in space" to encourage learners to conduct their own open-ended scientific investigations.

Over $20 per group Ages 6 - 18 1 to 4 weeks
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In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.

Over $20 per group Ages 8 - 18 1 to 2 hours
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Lift Off) is a full inquiry investigation into the engineering challenges of sending scientific sensors into space.

Over $20 per group Ages 8 - 14 1 to 7 days
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore accuracy and precision.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes