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Learners recreate the classic egg-drop experiment with an analogy to the Mars rover landing. The concept of terminal velocity will be introduced, and learners perform several velocity calculations.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this design-based activity, learners explore environments, ecosystems, energy flow and organism interactions by creating a model biodome. Learners become engineers who create model ecosystems.

$10 - $20 per group Ages 11 - 14 4 to 24 hours
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How does a green roof, or roof covered by plants, affect the temperature of the inside and outside of a building? Learners design and build houses to find out the answer.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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Learners build structures from spaghetti and marshmallows to determine which structures are able to handle the greatest load.

$1 - $5 per group Ages 11 - 18 30 to 45 minutes
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Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.

$10 - $20 per group Ages 14 - 18 1 to 7 days
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Through discussion and hands-on experimentation, learners examine the geological (ancient) carbon cycle.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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Learners observe a simple balloon model of an electrostatic precipitator. These devices are used for pollutant recovery in cleaning industrial air pollution.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners investigate passive solar building design with a focus solely on heating.

$5 - $10 per group Ages 14 - 18 4 to 24 hours
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Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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Learners observe and discuss a vacuum cleaner as a model of a baghouse, a device used in cleaning industrial air pollution.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes