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Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.

As Straight as a Pole
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

Seeing Is Believing
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This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

Stack 'Em Up
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In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Building Tall
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In this engineering activity (page 2 of PDF), young learners investigate how a wide base can make a building more stable. Learners use blocks or boxes of different sizes to construct stable towers.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Marble Ride
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

Toe-Tac-Tic
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In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!

Motion Picture
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During this hands-on activity, learners are briefly exposed to moviemaking and animation, when they create their own thaumatropes.

Go Fly a Kite
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

Katta Villayatu
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In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.