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In this activity, explore chromatography and the various colors that make up the ink in markers. Use this activity to investigate cohesion and adhesion.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners make plates levitate! Learners build "hovercrafts" using simple materials to explore friction and motion.

$1 - $5 per student Ages 6 - 11 5 to 10 minutes
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In this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners construct drums out of everyday containers (like bowls or food containers) and shrink wrap. Learners use a hair dryer to affix and tighten the shrink wrap to the container.

$5 - $10 per student Ages 6 - 11 5 to 10 minutes
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In this activity, challenge learners to float a paper clip in a cup of water. Learners discover that a paper clip will sink in a cup of water, except when it is placed on a piece of paper towel.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners make some music by constructing a kazoo out of a simple plastic drinking straw. Use this activity to explore sound, vibrations, and music.

1 cent - $1 per student Ages 6 - 11 Under 5 minutes
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

1 cent - $1 per group Ages 6 - adult 5 to 10 minutes
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In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this engineering activity (page 2 of PDF), young learners investigate how a wide base can make a building more stable. Learners use blocks or boxes of different sizes to construct stable towers.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!

free Ages 6 - 11 Under 5 minutes
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In this physics activity, challenge learners to lift a book with just air using a plastic bag and a straw. This activity demonstrates compressed air and forces.

1 cent - $1 per student Ages 6 - 11 Under 5 minutes
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In this activity, learners conduct an experiment to test how fast they can react. Learners try to catch a piece of paper with a ruler printed on it (or a ruler) as quickly as they can.

free Ages 6 - 11 5 to 10 minutes