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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Working with Wind Energy
Source Institutions
In this activity, learners explore how wind energy can be generated on both a large and small scale.
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Plugged in to CO2
Source Institutions
In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.
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Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
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The Electric Squeeze
Source Institutions
In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.
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Going for a Spin: Making a Model Steam Turbine
Source Institutions
In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.
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Gel Electrophoresis
Source Institutions
In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.
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Build a Battery
Source Institutions
Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.
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Electric Switches
Source Institutions
In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.
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Electric Messages: Then and Now
Source Institutions
In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.
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Bottle Cars
Source Institutions
In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.
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Shake Table
Source Institutions
This activity guide includes instructions on how to build a "Shake Table" by mounting an eccentric mass (off center) on the shaft of a small dc motor.
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How Do We Convert Electrical Energy into Mechanical Energy?
Source Institutions
In this activity, learners make an electromagnet motor to demonstrate the most basic method of changing electrical energy into mechanical energy.
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Biobarcodes: Antibodies and Nanosensors
Source Institutions
In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.
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Control the Flow
Source Institutions
In this activity about electricity, learners build and test a paper clip switch to turn on a light bulb.
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Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
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Dough Creatures
Source Institutions
In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.
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Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
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Magnetic Seesaw
Source Institutions
In this activity, learners build a seesaw powered by magnets.