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In this activity about the human heart (on page 5 of the PDF), learners work in teams to simulate the volume of blood moved through the circulatory system by transferring liquid into--and through--a s

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this online interactive simulation, learners will test the pH of liquids like coffee, spit, and soap to determine whether each is acidic, basic, or neutral.

free Ages 11 - adult 10 to 30 minutes
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In this math lesson, learners apply mathematical modeling to solve a real-world storage problem, in which a manufacturing company is given two options for storing oil barrels.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this physical sciences activity, learners use science to solve a "crime." Learners collect trace evidence (glitter) and explore its characteristics, such as color, size, shape, and light reflection

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.

$1 - $5 per group Ages 14 - 18 30 to 45 minutes
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This exercise can be used to stimulate the investigative nature of learners as they use forensic plant pathology techniques to prove the learners' innocence in a mock murder investigation.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this hands-on and feet-on excursion, learners take a science walk to visualize the planet's immense size and numerous structures, without the usual scale and ratio dimensions found in most textbook

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.

free Ages 8 - 14 1 to 4 weeks
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
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In this outdoor, beach activity, learners use tennis balls, water balloons and other simple devices to investigate the movement of waves and currents off a sandy beach.

Over $20 per group Ages 8 - adult 1 to 2 hours
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In this simulation of natural selection, learners use binder clips in three different sizes to represent the diversity of beak sizes in a bird population.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this activity about the solar system, learners use various light sources to examine ice with different components to understand how NASA studies planets and moons from space.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity (page 18 of PDF), learners will measure the volume of impact craters created by projectiles of different masses.

$10 - $20 per student Ages 8 - 14 45 to 60 minutes
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes