Search Results


Showing results 1 to 20 of 175

Source Institutions
Add to list Details
In this neuroscience activity, learners conduct a simulation to demonstrate how multiple incoming signals influence the action of neurons.

free Ages 11 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity (on page 1 of the PDF), learners make a "mini-globe" to investigate the causes of day and night on our planet.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This is an activity (located on page 131 of the PDF) related to sleep and circadian rhythms as well as space travel.

free Ages 8 - 18 45 to 60 minutes
Add to list Details
In this activity, learners investigate the formation of craters. Learners will examine how the size, angle and speed of a meteorite's impact affects the properties of craters.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity about the baroreceptor reflex (BR) arc (page 123 of the PDF), learners discover the importance of maintaining adequate arterial blood pressure through a role playing exercise.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this geology activity, learners create a model using a mixture of salt and sand inside a CD case. When the case is tilted or inverted, the mixture dramatically sorts into a layered pattern.

$5 - $10 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore how to protect their skin while applying pesticides to plants.

$10 - $20 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this environmental science lesson, learners will examine the dangers of mercury and how humans contribute to growing mercury emissions on Earth.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners discover how to determine the distance to a lightning strike or nearby thunderstorm.

free Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
The purpose of this lab activity is to demonstrate (through simulation) how DNA fingerprinting (or DNA profiling) might be used to solve a crime.

Over $20 per group Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
Add to list Details
In this activity, learners discuss the different salinities of oceans, rivers and estuaries.

$5 - $10 per group Ages 8 - adult 1 to 7 days
Source Institutions
Add to list Details
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
Source Institutions
Add to list Details
This activity uses Jell-O(R) to introduce learners to microfluidics, the flow of fluids through microscopic channels.

$10 - $20 per group Ages 8 - adult 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

$1 - $5 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this simulation, learners use M&M™ candy to explore radioactive isotope decay.

$1 - $5 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

free Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
Add to list Details
This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

free Ages 4 - 6 10 to 30 minutes