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You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

Antibiotic Attack
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In this online simulation, learners use antibiotics to cure patients with bacterial infections.

Power Play
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In this online game, learners build complicated machines to complete simple tasks. The game starts with a power source on one side of the screen and the task on the other side.

Paper Maker
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Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.

By the Numbers
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Learners describe objects in a room using only numbers and shapes. They can measure the object (like a desk) and make a list of facts about it (e.g.

Power Up!
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In this online game, learners must purchase power plants for their city.

Slush Rush
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In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.

Nowhere to Hide
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In this online simulation, learners can see adaptation and camouflage in action.

Number Cruncher
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In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.

Divide and Conquer
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Learners work in groups to build model cars from paper parts. First, each learner builds cars individually and the group times themselves.

Ramps 2: Ramp Builder
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In this inquiry-based learning activity, learners design, build, and test their own ramps. They are introduced to a variety of materials and explore putting them together.

Sum of Your Parts
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A group of 6 learners works together as a team with each learner performing a different role. Together, they need to maneuver a die through a maze.

Fill 'er Up!
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Learners discover that their breath contains carbon dioxide, one of the pollutants found in car exhaust.

Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).