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In this activity, learners simulate taking HIV antiretroviral drugs by using Tic Tac mints and Kool-Aid packets.

$5 - $10 per group Ages 11 - 18 1 to 4 weeks
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In this activity, learners build a plastic emergence chamber (or use purchased "mini mosquito breeder") to observe and analyze the mosquito life cycle.

Over $20 per group Ages 11 - 18 1 to 4 weeks
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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This mirror-tracing activity related to proprioception is a visual and motor test that involves learning a new motor skill.

1 cent - $1 per student Ages 11 - 18 1 to 7 days
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In this activity, learners use molecular model kits to construct familiar molecules like lactose, caffeine, and Aspirin.

Over $20 per student Ages 11 - adult 30 to 45 minutes
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours