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Showing results 21 to 40 of 58

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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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Learners write their initials by applying different clear "magic ink" solutions to separate pieces of paper and then "develop" the inks with other clear solutions.

$1 - $5 per group Ages 14 - adult Under 5 minutes
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In this two-part activity, learners will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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Learners experiment with a commercially available liquid-crystal coaster. They warm the material with their hands for varying lengths of time and observe the changing colors that result.

$5 - $10 per group Ages 4 - 14 5 to 10 minutes
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In this activity (page 2 of PDF), learners play with a lens and a piece of paper to focus an image on the paper. Learners look at different things, and see how the lenses affect the image.

1 cent - $1 per student Ages 4 - 11 5 to 10 minutes
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In this hands-on activity, learners use heat to shrink samples of polystyrene plastic (#6 recycle code). Learners compare the size and shape of the plastic pieces before and after shrinking.

1 cent - $1 per group Ages 6 - adult Under 5 minutes
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Learners experiment with a piece of Silly Putty® by stretching, bouncing, and snapping it. They then create flubber, a similar substance, by mixing diluted glue and a solution of sodium borate.

$1 - $5 per group Ages 6 - adult Under 5 minutes
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In this activity, learners electrically plate zinc onto brass objects.

1 cent - $1 per group Ages 11 - adult Under 5 minutes
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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This is written as a display, but can easily be adapted to a hands-on activity. Learners observe and shake containers of shiny liquids.

$5 - $10 per group Ages 4 - 14 5 to 10 minutes
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

free Ages 8 - 18 10 to 30 minutes
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

$5 - $10 per group Ages 11 - 14 30 to 45 minutes
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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In this activity (on page 2 of the PDF), learners make a plastic protein polymer from milk. Adding vinegar to milk causes the protein casein to solidify or curdle.

$1 - $5 per student Ages 6 - 14 1 to 7 days
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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Learners compare the properties and solubilities of Styrofoam (TM), ecofoam packing peanuts, and popcorn. First, the solubility of each substance is tested in water.

1 cent - $1 per group Ages 11 - adult Under 5 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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Using electrolysis, learners produce hydrogen gas and oxygen gas from water molecules in a solution.

$10 - $20 per group Ages 6 - adult Under 5 minutes
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Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity (on page 2 of the PDF), learners (with adult help and supervision) investigate how heat affects polystyrene plastic.

free Ages 6 - 14 10 to 30 minutes