Search Results
Showing results 81 to 91 of 91

Seeing Is Believing
Source Institutions
This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

Target Practice
Source Institutions
In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Can Car
Source Institutions
In this physics activity, challenge learners to make a race-car out of a coffee can and rubber band. Demonstrate motion, forces, kinetic and potential energy and friction.

Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Sky Floater Challenge
Source Institutions
In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.

Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Scytale Messages
Source Institutions
In this activity, learners use a soda can to decode a secret message. Learners wrap scytale (pronounced ski-tally) code around a can and challenge friends to see if they can crack the codes.

Crazy About Kites
Source Institutions
In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.