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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece. This is a matchmaking activity that can be used as an icebreaker to introduce learners to each other as well as introduce learners to web technology (such as chat rooms). This activity stresses effective communication and writing skills.
- 10 to 30 minutes
- 45 to 60 minutes
- $1 - $5 per group of students
- Ages 11 - 18
- Activity, Experiment/Lab Activity, Game, Lesson/Lesson Plan
- English
Quick Guide
Materials List (per group of students)
- Computers with web browsers
- Index cards, cardstock, cardboard or foam core approximately 4x6 inches
- Scissors
Subjects
-
Engineering and Technology
-
Computing
- Information Technology
-
Technology
- Information and Communication
-
Computing
-
The Nature of Technology
-
Technology and Society
- Impacts of Technology
-
Technology and Society
Informal Categories
- Computers
- Games
Audience
To use this activity, learners need to:
- see
- read
- use keyboard
- use mouse
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
This resource is part of:
Access Rights:
- Free access
By:
- Muller, Eric
Rights:
- All rights reserved, Exploratorium, 2000