Self-Assembly Game


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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules. The icebreaker game is part of a larger self-assembly lesson plan, and additional self-assembly game ideas and a video can be found in the related links.

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
free per group of students

Age Range:
Ages 8 - 14

Resource Types:
Activity, Game, Lesson/Lesson Plan, Model

Language:
English

Materials List (per group of students)


  • an even number of people (about 10 works well)

Subjects


  • Engineering and Technology
    • Engineering
      • Nanotechnology
  • Life Sciences
    • Cells
      • Cell Structure and Function
    • Heredity and Genetics
      • DNA Structure and Function
  • Mathematics
    • Algebra
      • Patterns
    • Measurement
      • Size and Scale
  • Physical Sciences
    • Chemistry
      • Chemical Bonding
    • Structure and Properties of Matter
  • The Nature of Technology
    • Technology and Society
      • Impacts of Technology

Informal Categories


  • Games
  • Physical Activity

Audience


To use this activity, learners need to:

  • see
  • be mobile
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Involves hands-on or lab activities

Other


Components that are part of this resource:

Includes alignment to state and/or national standards:

This resource is part of:

Access Rights:

  • Free access

By:

Source Collection

  • DragonflyTV

Rights:

  • All rights reserved, Twin Cities Public Television, Inc., 2008

Funding Source:

  • National Science Foundation, 741749