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Population Study Game: Oh, Deer!

Source Institutions

    South Carolina ETV Commission

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Population Study Game: Oh, Deer!

In this activity, learners model a population of deer and see how the number of deer changes over time. Learners investigate population change and graph the population over time to learn about how habitat availability affects populations. This activity works best outside.

Quick Guide

Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:

Age Range:
Ages 11 - 18

Resource Types:
Activity, Game, Lesson/Lesson Plan, Simulation


Materials List (per group of students)

  • A large area, preferably outside


  • Life Sciences
    • Diversity of Life
      • Animals
    • Ecology
      • Ecosystems
      • Populations
  • Mathematics
    • Data Analysis and Probability
      • Data Collection
      • Data Representation
  • The Nature of Science
    • The Scientific Process
      • Gathering Data

Informal Categories

  • Animals
  • Games
  • Nature and Environment
  • Outdoor Activity
  • Physical Activity


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves hands-on or lab activities


Includes alignment to state and/or national standards

Includes assesments for student learning

This resource is part of:

Access Rights:

  • Free access



  • All Rights Reserved, ETV Commission, ©2006


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