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Population Study Game: Oh, Deer!


Source Institutions

    South Carolina ETV Commission

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Population Study Game: Oh, Deer!

In this activity, learners model a population of deer and see how the number of deer changes over time. Learners investigate population change and graph the population over time to learn about how habitat availability affects populations. This activity works best outside.

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
free

Age Range:
Ages 11 - 18

Resource Types:
Activity, Game, Lesson/Lesson Plan, Simulation

Language:
English

Materials List (per group of students)


  • A large area, preferably outside

Subjects


  • Life Sciences
    • Diversity of Life
      • Animals
    • Ecology
      • Ecosystems
      • Populations
  • Mathematics
    • Data Analysis and Probability
      • Data Collection
      • Data Representation
  • The Nature of Science
    • The Scientific Process
      • Gathering Data

Informal Categories


  • Animals
  • Outdoor Activity
  • Games
  • Nature and Environment
  • Physical Activity

Audience


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves hands-on or lab activities

Other


Includes alignment to state and/or national standards

Includes assesments for student learning

This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • All Rights Reserved, ETV Commission, ©2006

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