User login


Odd Man Out


Source Institutions

    The Actuarial Foundation

Add to listGo to activity
Odd Man Out

In this math game, learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards. In the follow-up activities, learners prove by example why the even products are more likely to occur than the odd products.

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
1 cent - $1 per group of students

Age Range:
Ages 8 - 14

Resource Types:
Activity, Game, Lesson/Lesson Plan

Language:
English

Materials List (per group of students)


  • One deck of cards (NOTE: remove all face cards; aces count as ones)
  • Game board
  • Game pieces
  • OPTIONAL: multiplication charts

Subjects


  • Mathematics
    • Data Analysis and Probability
      • Probability
    • Number and Operations
      • Multiples and Factors
      • Operations
    • Problem Solving

Informal Categories


  • Games
  • Toys

Audience


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves hands-on or lab activities

Other


Includes alignment to state and/or national standards

This resource is part of:

Access Rights:

  • Free access

By:

  • Rimbey, M.Ed., NBCT (Math), Kimberly

Rights:

  • All Rights Reserved, The Actuarial Foundation, ©2007

Funding Sources:

  • Ernst & Young
  • New York Life Foundation
  • Swiss Re
  • Towers Perrin

Share


User Lists


This resource is part of these lists: