Showing results 1 to 20 of 37
This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.
In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.
In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.
In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).
In this activity, learners explore a surprising method for calculating the mathematical constant pi, known as Buffon's Needle.
In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
In this activity, learners explore probability with dice.
In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.
In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such
Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.
In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.
In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.
In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.
In this math lesson, learners explore probability.
In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.