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Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Drugs, Risks and the Nervous System
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In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.

Color Draw
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In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.

Chances Are: It's a Mystery to Me
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In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such

Throwing Pi
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In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).

Pi Toss
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In this activity, learners explore a surprising method for calculating the mathematical constant pi, known as Buffon's Needle.

Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Chances Are: OH NO! Look Out Below for a UFO
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In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.

Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

The Great Toss Off!
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In this math game, learners toss plastic cups to land just right and collect points to win.

Dueling Dice
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In this activity, learners explore probability with dice.

Marble Drop Game
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Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.

Probability: Chances Are
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In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.

Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

Probability: Rock Around The Clock
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

What's the Risk?
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

Probability: Remove One
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In this math lesson, learners are given 15 chips and a number line labeled from 2-12.

I Don't Think So!
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In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.