Solving Playground Network Problems


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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground. Learners act both as computer routers, figuring out with each other how to effectively get data to the place it's being sent, and as the actual data, because the learners travel various edges of a network to get to their destination or "home" point. Learners use geometry skills to determine the most efficient routes in the network.

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
1 cent - $1 per group of students

Age Range:
Ages 8 - 14

Resource Types:
Activity, Game

Language:
English

Materials List (per group of students)


  • playground with painted game courts or other paved surface (a four square court is an ideal network)
  • chalk
  • small ball or other object to toss
  • blank stickers
  • markers

Subjects


  • Engineering and Technology
    • Computing
      • Computer Science
      • Information Systems
      • Information Technology
    • Technology
      • Information and Communication
  • Mathematics
    • Geometry
      • Plane Geometry
    • Representation
  • The Nature of Technology
    • The Design Process
      • Problem Solving

Informal Categories


  • Games
  • Outdoor Activity
  • Physical Activity

Audience


To use this activity, learners need to:

  • see
  • read
  • be mobile
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Involves hands-on or lab activities

Other


Components that are part of this resource:

This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • All rights reserved, Exploratorium, 2010

Funding Sources:

  • National Science Foundation
  • Gordon and Betty Moore Foundation