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This online game tests reaction time. The learner controls a computer-generated frog, and must press a button as soon as a fly appears on the game's radar screen or can be heard from the speaker. A sequence of six events that go into this particular reaction time are listed for discussion with learners, analyzing the human nervous response to some event. The key idea is that even with practice, the reaction time can be reduced but not brought down to zero. The activity is part of a much larger afterschool program, but can be used by itself.
- Under 5 minutes
- 5 to 10 minutes
- free per student
- Ages 8 - 11
- Activity, Game
- English
Quick Guide
Materials List (per student)
- Computer with Internet Access
Subjects
-
Life Sciences
-
Human Body
- The Brain and Nervous System
-
Human Senses and Perception
- Vision
- Hearing
-
Human Body
Informal Categories
- Games
Audience
To use this activity, learners need to:
- see
- read
- use mouse
Learning styles supported:
- Involves hands-on or lab activities
Other
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
Source Collection
- Science After School Consumer's Guide
Rights:
- All rights reserved, American Association for the Advancement of Science, 2009
Funding Source:
- National Science Foundation