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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves. Encourage learners to tinker with the design, adding various types of pens or adjusting the stability of the unit. Use this hands-on activity to facilitate inquiry and invention.
- Under 5 minutes
- 45 to 60 minutes
- $5 - $10 per student
- Ages 8 - 14
- Activity
- English
Quick Guide
Materials List (per student)
- Two AA batteries
- Battery holder
- 16 in. (45 cm) of solid (non-stranded) 22 gauge hook-up wire
- Small, 3-volt motor
- Pushbutton switch
- Plastic cup, 9 or 16 oz.
- Counterweight (i.e. a dime)
- Drawing paper: Large sheets of paper will give your drawing machine more space.
- Hot melt glue gun (with hot melt glue stick)
- Electrical tape or heavy-duty masking tape
- Wire cutter/stripper
Subjects
-
Engineering and Technology
-
Engineering
- Electrical Engineering
- Mechanical Engineering
-
Engineering
-
Physical Sciences
-
Electricity and Magnetism
- Electric Motors
- Electric Circuits
-
Motion and Forces
- Machines
-
Electricity and Magnetism
-
The Nature of Science
-
The Scientific Process
- About Inquiry
- Conducting Investigations
-
The Scientific Process
-
The Nature of Technology
-
The Design Process
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Arts and Crafts
- Electronics
Audience
To use this activity, learners need to:
- see
- touch
Learning styles supported:
- Links STEM to other topics of interest such as arts and humanities
- Involves hands-on or lab activities
Other
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, Science Museum of Minnesota,
Funding Source:
- National Science Foundation, 0087813