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Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Momentos de Mixing in Math: Varias Actividades Matemáticas de 5 ó 10 Minutos
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Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Heart and Lungs
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In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

Calendarios para cualquier año
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

Homework, Hogwarts Style
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In this activity on page 8 of the PDF (Behind the Scenes with Chemistry), learners make three of Harry Potter's essential school supplies: quills, ink, and color-changing paper.

Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Linkages
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

Engineering For Earthquakes
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In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.

Solve The Fall
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In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Build a Tree
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This activity (on pages 13-18) has learners build a model tree and then figure out how to make their tree stand up by itself.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

Building with Wonderful Junk
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In this activity (page 4), learners work in groups to plan and build large structures using recyclable materials they have brought from home.