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Casting and Molding
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This activity was designed for blind learners, but all types of learners can explore the process used to cast and mold molten metal, glass, and plastics.

The Model Neuron
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In this activity, learners create a model of a neuron by using colored clay or play dough. Learners use diagrams to build the model and then label the parts on a piece of paper.

Make a DNA Model
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In this activity, learners make a 3-D model of DNA using paper and toothpicks. While constructing this model, learners will explore the composition and structure of DNA.

Make an Animation
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In this activity, learners make a device called a phenakistoscope, which displays a continuously looping animation consisting of images drawn onto a spinning disc.

Bake Ice Cream in Your Oven
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In this a hands-on activity, learners explore how to put ice cream in an oven without it melting. Ideas in this activity include insulation and cooking.
Flesh Out a Fossil
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In this activity, learners discover how artists start with a skeleton and turn it into a realistic drawing of a dinosaur.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Finding the Sweet Spot
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In this activity, learners will discover how to find the "sweet spots" on a baseball bat. Whenever an object is struck, it vibrates in response.

Paperfolding Polyhedrons
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In this activity (on pages 55-66 of PDF), learners fold paper into origami shapes and then combine several identical shapes into a three-dimensional structure.

Biomimicry Mash-Up
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

Density Rainbows
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In this activity, learners explore the concept of density by pouring 5 different liquids into a jar. Food coloring is added if needed to give each liquid a distinct color.

Atomic Mobile
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Learners make a mobile model of a carbon atom using clay, wire, and pipe cleaners.

Squeezing Pictures Into Codes
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In this activity, learners will explore how computers represent pictures using pixels.

For the Birds
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In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

The Carbon Cycle and its Role in Climate Change: Activity 3
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In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.

Moon's Long History: Impact Paintings
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In this activity, pairs of learners model how scientists use craters to determine the ages of lunar surfaces. One partner keeps time while the other creates a painting for the other to interpret.

Special Effects Using Household Chemicals
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In this activity on page 4 of the PDF (Behind the Scenes with Chemistry), learners make some special effects, including snow and breaking glass, with supplies found in the home.

DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.

Map Your World
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In this activity, learners map their world by drawing a plan of their bedroom.