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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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This resource contains ideas and brief instructions on how to build animals out of construction paper and other simple materials.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

free Ages 6 - 11 5 to 10 minutes
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

free Ages 6 - 11 5 to 10 minutes
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In this activity about problem-solving, learners build a house for the Three Little Pigs using twenty straws and two index cards.

$1 - $5 per student Ages 8 - 11 10 to 30 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes