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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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Learners write a message in Braille using beans to form the patterns of dots. Learners glue beans in place, and then challenge another learner to read the message.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners thread gumdrops together to make a model of a polymer.

1 cent - $1 per student Ages 8 - adult 10 to 30 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
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Find out what it would be like to have ears shaped differently from your own! Design and make different animal ears then try them out.

1 cent - $1 per student Ages 4 - 11 5 to 10 minutes
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In this activity, learners explore physics by building a catapult that launches marshmallows with household objects.

$5 - $10 per student Ages 8 - adult 30 to 45 minutes
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In this activity, learners search for various kinds of items made from minerals around their home or school, including toothpaste, wall paint, kitty litter, and bricks.

free Ages 8 - 14 45 to 60 minutes
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Is a square stronger than a triangle? Use tongue depressors to build simple shapes. Then apply a little weight to them and see what happens!

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this activity, learners investigate the basic crystal structures that metal atoms form.

$5 - $10 per student Ages 14 - adult 45 to 60 minutes
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No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners will explore how computers represent pictures using pixels.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this great hands-on activity, learners use patterns to make a teepee from newspaper that they sit inside.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.

$5 - $10 per group Ages 8 - 18 30 to 45 minutes
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

free Ages 6 - 11 5 to 10 minutes
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In this activity related to nanotechnology, learners observe some of the effects that result from creating a thin layer of material several nanometers thick.

$5 - $10 per group Ages 11 - 14 10 to 30 minutes
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In this Cyberchase activity, learners make carpenter's squares and use them to measure square corners. Learners cut out the carpenter's square template and attach it to tagboard.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore the engineering design process and the basic mechanics behind building bridges as they build one themselves using gumdrops and toothpicks.

$5 - $10 per student Ages 8 - adult 30 to 45 minutes
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In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes