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Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Make a Totem Pole
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In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

African Arts
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In this two-day activity (on pages 16-22), learners use a process like that of the Yoruba people of Nigeria to create an African symbol on cloth.

Puppet Play
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In this activity, learners will make a marionette puppet and put on a show. Learners will explore color, design, fabrication and storytelling through this activity.

Let's Make Music
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In this activity, learners will create their own percussion instrument with recycled materials. Learners will explore design, fabrication, cause and effect and sound through this activity.

Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

Stained Glass Glue
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In this activity on page 6 of the PDF, learners use glue instead of glass to create artwork that can be hung in a window.

Pico Cricket (Tiny Computer) Activity Ideas
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Puppet Power
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In this mechanical engineering activity, learners design shadow puppets with moving parts and use them to tell stories.

Macchia Madness
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In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Wax 'n Wash
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In this activity, learners create secret messages using a candle. Learners discover that watercolor paint is attracted to some materials, like paper fibers, but not others, like oil.

Iridescent Art
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This is a quick activity (on page 2 of the PDF under Butterfly Wings Activity) that illustrates how nanoscale structures, so small they're practically invisible, can produce visible/colorful effects.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Finger Knitting
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In this activity, learners will learn how to knit using only their hands. Learners will explore patterns and fabrication as well as develop fine motor skills and patience through this activity.

Bike Bling
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In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

A Towering Achievement
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th