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This activity requires a Pico Cricket (tiny computer).

Over $20 per group Ages 8 - 18 4 to 24 hours
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
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In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners discover that nanoparticles of gold can appear red, orange or even blue. They learn that a material can act differently when it’s nanometer-sized.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Kites) is a full inquiry investigation into how a kite’s shape affects its performance.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity (posted on April 18, 2011), learners follow the steps to construct a zoetrope, a device that produces an illusion of action from a rapid succession of static pictures, using a 16" bik

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity/demo, learners are introduced to the connection between medieval stained glass artisans and nanotechnology.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore the potential of interchangeable standard parts to create a large number of unique creations in different combinations.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners construct a home-made journal with simple, everyday materials.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners will create an optical illusion top. Learners will explore color mixing, physics and design through this activity.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners will become an engineer by designing and engineering a miniature parachute.

$1 - $5 per student Ages 6 - 11 5 to 10 minutes
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This resource contains ideas and brief instructions on how to build animals out of construction paper and other simple materials.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners will create their own bubble solution. Learners will explore chemistry, geometry and trial and error through this activity.

$5 - $10 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners will use a variety of household and/or natural objects to design a sculpture that balances from a single point.

free Ages 6 - adult 30 to 45 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes