Search Results
Showing results 1 to 20 of 47

Roller Ball Painting
Source Institutions
This is an activity in which learners explore the effects of gravity, motion and momentum while creating art.

Macchia Madness
Source Institutions
In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.

Kinetic Sculpture
Source Institutions
In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Hang Time
Source Institutions
Learn how to make and fly a paper helicopter! This simple activity includes a template (for the copter "blades") and instructions for folding, flying, and testing designs.

Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Make a Mobile!
Source Institutions
In this activity, learners make mobiles to explore the concepts of balance, counterbalance, weight, and counterweight.

Canine House of Cards
Source Institutions
This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.

Go Fly a Kite
Source Institutions
In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

Crazy About Kites
Source Institutions
In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Woodpecker
Source Institutions
In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.

Get It Write
Source Institutions
In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.

Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

Rotational Equilibrium
Source Institutions
In this activity, learners explore the concept of rotational equilibrium. Learners work in teams to estimate and determine the force within a mobile design.

Building a 3-D Space Maze: Escher Staircase
Source Institutions
In this activity (page 95 of the PDF), learners create Escher Staircase models similar to those that were used by Neurolab's Spatial Orientation Team to investigate the processing of information about

Rocket Mice
Source Institutions
In this activity, learners will make a model rocket to test the phrase "what goes up must come down." Learners will power their rockets with air pressure, and soon discover the effects of air resistan

Race Around the Black Hole
Source Institutions
In this game, learners cutout a model black hole "cone" and attempt to roll around a marble or other small spherical object without touching the event horizon.

Curious Contraptions
Source Institutions
In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

Stack 'Em Up
Source Institutions
In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

Bouncing Balls
Source Institutions
When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.
Parachute Design
Source Institutions
In this activity, learners design and build their own parachute using household materials with the goal of landing their passenger safely on a target.