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This fun activity uses simple materials such as milk cartons and mirrors to introduce the ideas of optics and visual perception.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners build a simple solar oven out of household materials to melt chocolate and marshmallow between graham crackers--known as s'mores.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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Molecular gastronomy is the scientific study of food preparation. Learners use self-assembly techniques to create edible capsules of chocolate syrup (food grade ingredients are required).

$10 - $20 per group Ages 11 - 18 5 to 10 minutes
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity (pages 13-14), learners investigate the properties of smart materials, which are materials that respond to things that happen around them.

$5 - $10 per student Ages 8 - adult 10 to 30 minutes
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Learners will build and experiment with their own windmills made from simple household materials.

$10 - $20 per group Ages 6 - 14 30 to 45 minutes
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In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore the properties of paper by constructing and modifying paper airplanes.

1 cent - $1 per student Ages 8 - 14 5 to 10 minutes
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners build unique yo-yos, which spin round and round without moving up and down.

$1 - $5 per student Ages 11 - 18 45 to 60 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this two part activity, learners become draft detectives by constructing their own draft catchers to detect drafts around windows or doors.

$5 - $10 per student Ages 4 - 14 10 to 30 minutes
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Over $20 per group Ages 6 - adult 45 to 60 minutes
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore trebuchet design. Teams of learners construct trebuchets from everyday materials.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

$5 - $10 per group Ages 8 - 18 10 to 30 minutes