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Showing results 1 to 9 of 9
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Thaumatrope
Source Institutions
In this activity, learners make an optical illusion toy from the 1800s to explore persistence of vision.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-271.jpg?itok=cJfDsdez)
Stereoscope
Source Institutions
In this activity, learners construct a device that allows them to view 2-D images in 3-D.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-287.png?itok=Hw2XH9bw)
Phenakistascope
Source Institutions
In this optics activity, learners build an animation tool to make mini movies. When you spin a phenakistascope, the pictures move so quickly that your eyes and brain can't separate the images.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-687.jpg?itok=kWflrAgh)
Spinning Illusions
Source Institutions
In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-359.jpg?itok=WAeJvGT9)
Tactile Mazes
Source Institutions
In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-943.jpg?itok=Sf3u5wQg)
Thaumatropes
Source Institutions
In this activity, learners will make a thaumatrope, an old-fashioned optical illusion that dates back to the 1820s.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-381.jpg?itok=Lr0yIsWR)
Mix and Match
Source Institutions
In this activity (7th activity on the page), learners use their sense of hearing to find a "sound match." Learners shake containers filled with items like dry seeds, sand, beans, etc.
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Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-695.jpg?itok=AXdrDVk6)
Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.