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Protect That BRAIN!: Mr. Egghead
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This activity demonstrates the importance of wearing a helmet to protect the brain. An egg is used to symbolize a head with the shell as the skull and the inside of the egg as the brain.

Size It Up
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In this artistic activity, learners blow up a smaller picture into a larger one, by using a grid.

Spinning Illusions
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In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.

Molecule Match
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In this activity, learners will use their nose to sniff out hidden scents using extracts and cotton balls. Activity includes materials list, game instructions, STEM connections and more.

Persistence of Vision
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If you had a long tube with a 5 millimeter wide slit, would you see the entire Golden Gate Bridge?

Touch Boards
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Use this activity (13th activity on the page) to introduce learners to the sense of touch. Learners collect objects of varying textures like feathers, rocks, sand, etc.

Seeing 3D
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Create 3D glasses and use them to explore color, light and optics. Fool your brain into 'seeing' three dimensions on a flat surface!

Smell Match
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In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.

Two Ears are Better Than One: Sound Localization
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This activity (9th activity on the page) about hearing demonstrates to learners the importance of having two ears.

Sand Paper Rankings
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In this activity (2nd activity on the page), learners explore the sensitivity of their sense of touch.

Tactile Double Trouble
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In this activity (11th activity on the page), learners use their sense of touch to identify matching pairs of objects hidden in bags. Learners can also play this game with partners.

Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.