Search Results
Showing results 1 to 13 of 13

Jump to It!
Source Institutions
This is a quick and simple demonstration about reflexes (second activity on the page).

Stereoscope
Source Institutions
In this activity, learners construct a device that allows them to view 2-D images in 3-D.

Sock It To Me!
Source Institutions
In this activity (7th activity on the page), learners use their sense of touch to identify mystery objects hidden in socks.

Size It Up
Source Institutions
In this artistic activity, learners blow up a smaller picture into a larger one, by using a grid.

Experiencing Parallax With Your Thumb
Source Institutions
In this activity, learners investigate parallax, a method used to measure distances to stars and planets in the solar system.

Expose Your Nose
Source Institutions
In this simple exploratory activity (1st activity on the page), blindfolded learners try to identify mystery items by smell.

Smell Match
Source Institutions
In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.

Sand Paper Rankings
Source Institutions
In this activity (2nd activity on the page), learners explore the sensitivity of their sense of touch.

Reaction Time
Source Institutions
In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?

Color Spy
Source Institutions
In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.

A Penny Saved is a Penny Heard
Source Institutions
In this activity (11th activity on the page), learners use pennies to test their hearing acuity.

Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.