Search Results


Showing results 1 to 3 of 3

Source Institutions
Add to list Details
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
Add to list Details
This online game tests reaction time. The learner controls a computer-generated frog, and must press a button as soon as a fly appears on the game's radar screen or can be heard from the speaker.

free Ages 8 - 11 5 to 10 minutes