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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

1 cent - $1 per group Ages 8 - 18 5 to 10 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this design challenge, learners will use computational thinking to design their own board game.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners will code an algorithm to make it through a maze.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this math lesson, learners use slices of bread and geoboards to explore several ways to divide a rectangle in half. Learners also identify equivalent fractions that represent one-half.

$5 - $10 per group Ages 6 - 11 1 to 2 hours
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In this interactive game, learners compare their music-listening skills with that of a three-month-old baby.

free Ages 6 - adult 5 to 10 minutes
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In this online Flash game and spacewalk mission simulation, learners are challenged to repair parts of a space station while balancing their oxygen and fuel use carefully.

free Ages 6 - 14 5 to 10 minutes
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

1 cent - $1 per group Ages 14 - 18 5 to 10 minutes
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match.

free Ages 4 - 14 5 to 10 minutes
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This online game tests reaction time. The learner controls a computer-generated frog, and must press a button as soon as a fly appears on the game's radar screen or can be heard from the speaker.

free Ages 8 - 11 5 to 10 minutes
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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Over $20 per group Ages 8 - adult 2 to 4 hours