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EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Scribbling Machines
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

Measurement: It Takes Ten
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In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.

Photolithography
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In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Fruity-Glows: Pictures of Health on a Microarray Canvas
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

Build a Bubble Circuit
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In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.