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Blow-and-Go Parachute
Learners make a skydiver and parachute contraption and launch it. They see that the drag created by air resistance slows the descent of skydivers as they travel back to Earth.

The Boxes Go Mobile
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Learners display their findings after a study of surface area and volume. They build a mobile to show a commercially available box and a constructed cubical box of the same volume.

New Boxes from Old
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

Manufacturing Technologies: Making a Picture Frame
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Learners examine the manufacturing process while they make picture frames from cereal boxes.

Proportionality: The X-Plane Generation
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In this activity, learners build a 1:140 "scale model" of NASA's X-33 Reusable Launch Vehicle (RLV) Technology Demonstrator, and investigate how the model dimensions compare to the real vehicle.

Exploring the Solar System: Mission to Space Board Game
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.

Exploring the Solar System: Stomp Rockets
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In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can

Paper Drop Design Competition
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

Exploring the Universe: Pack a Space Telescope
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Space telescopes can offer us better, clearer views of the universe (and of our own planet) than Earth-based telescopes can, but getting these large, delicate pieces of equipment into orbit is tricky.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Tessellations
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

You're Grounded
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In this engineering activity, learners test the stability of towers they build out of cups, discovering that structures with more mass in the base are more stable.

Uncanny Motion
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In this activity, learners explore motion and airflow by setting two aluminum cans on their side and blowing air in-between them.

Design a Seed
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Hot Stuff!: Investigation #4
Learners test two jars containing soil, one covered and one open, for changes in temperature. After placing the jars in the Sun, learners discover that the covered jar cools down more slowly.

Dripping Wet or Dry as a Bone?
Learners investigate the concept of humidity by using a dry and wet sponge as a model. They determine a model for 100% humidity, a sponge saturated with water.