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Showing results 81 to 100 of 240

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In this activity, learners explore how engineers use scales and measures when designing a manufacturing process to ensure that final products are uniform in weight or count.

$1 - $5 per group Ages 11 - 18 2 to 4 hours
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners extract DNA from wheat germ. Use this activity to introduce learners to DNA, biotechnology and genetic engineering.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how engineers design tire treads to increase safety and reliability.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how spring scales work and how they are used for non-exact weight measurement.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore the devices used over time to measure changes in temperature.

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners design, build, test and redesign a display tower that will meet a specific set of criteria and constraints.

$10 - $20 per group Ages 8 - 18 2 to 4 hours
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Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Over $20 per group Ages 8 - 14 1 to 7 days
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Space telescopes can offer us better, clearer views of the universe (and of our own planet) than Earth-based telescopes can, but getting these large, delicate pieces of equipment into orbit is tricky.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.

Over $20 per group Ages 8 - 18 30 to 45 minutes
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In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes