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Jump Into Design: Understanding the Design Process
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In this series of activities (page 5), students are introduced to the design process.

Brick Drop Challenge
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In this design challenge, leaners attempt to build a strong structure out of LEGO® bricks that can withstand a 4-foot drop.

Electric Messages: Then and Now
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In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

Paper making: a craft and a chemical engineering major
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In this activity, learners explore the question "What is paper?" Learners discover the processes and materials required to make paper while experimenting with different recycled fibers and tools.

Linkages
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

Micro Automata
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In this activity, learners build small animated toys that move.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.
Stranded
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What's a more compelling problem to solve than being stranded on a deserted island?

Telescoping Periscope
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.
Dowels and Rubber Bands I
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If you have 3-foot dowels and rubber bands, you can can started on this fun and open design challenge. You can make structures big and small: make it so you can fit your parent into it!

Design a Safer Bicycle Helmet
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In this activity, learners design a bicycle helmet. Participants will explore the design of bicycle helmets to gain an appreciation for the role that helmet layers play protecting the head.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Build An Aqueduct
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.

Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

Straws and Pins
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

Water Fountain
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In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.