Search Results
Showing results 21 to 34 of 34

Cupcake Delivery
Source Institutions
In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Micro Automata
Source Institutions
In this activity, learners build small animated toys that move.

Action Figure
Source Institutions
In this project, students explore how levers work, by making a puppet with moving limbs.
Stranded
Source Institutions
What's a more compelling problem to solve than being stranded on a deserted island?

Marble Ride
Source Institutions
In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

Build An Aqueduct
Source Institutions
In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.

What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.

Roller Coasters
Source Institutions
In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

Build a Bridge
Source Institutions
In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

Motor Bird
Source Institutions
In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

Zipline
Source Institutions
In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Shaking It!
Source Institutions
In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Nano Latch-n-Catch
Source Institutions
In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.