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Copter Engineering
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In this activity, learners engineer a paper helicopter that spins to the ground when dropped.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Levers at Play
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

Paper Cup Stool
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In this activity, learners will explore how and why weight distribution works.

Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.

Roller Coasters
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In this activity learners will build roller coasters and test them using small balls or marbles.

Cleaning Air with Balloons
Learners observe a simple balloon model of an electrostatic precipitator. These devices are used for pollutant recovery in cleaning industrial air pollution.

Hoop Glider
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In this activity, learners engineer a flying glider using paper hoops and a drinking straw.

Paper Bridge
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In this engineering activity, challenge learners to construct a paper bridge that can support 100 pennies.

Design a Submarine
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Learners act as engineers and design mini submarines that move in the water like real submarines.

Super Golf Tower
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In this engineering activity, challenge learners to build a tower out of 10 sheets of newspaper and 3 feet of masking tape, which can hold a golf ball balancing at the top.

Linkages
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

Family Flyers
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

Achieving Orbit
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.