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Uncanny Motion
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In this activity, learners explore motion and airflow by setting two aluminum cans on their side and blowing air in-between them.
Design a Seed
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.
Shadow Puppets
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If you have lights, cardboard, scissors, and some brass fasteners, you can make shadow puppets! Create a story-telling and design challenge for your learners with this simple and creative activity.
Tall Tower Challenge
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In this activity, learners will use their chosen material to build the tallest tower possible in under three minutes. This activity uses problem solving and fine motor skills to challenge learners.
Lego Mania
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In this activity, learners will put together towers using building bricks, then take the tower apart and challenge themselves to use the same bricks used to build a bridge.
Roller Coasters
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In this activity learners will build roller coasters and test them using small balls or marbles.
Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.
Balancing Sculptures
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In this activity, learners will use a variety of household and/or natural objects to design a sculpture that balances from a single point.
Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.
Make Pooter
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In this activity, learners will explore engineering to construct an insect collecting tool (insect aspirator). The pooter uses suction to safely collect smaller insects that nets miss or may injure.
Bird Feeder Challenge
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In this activity, learners are challenged to build a bird feeder using recycled materials from home and are encouraged to problem solve during the extensions.
Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.
Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.
Parachute Parade
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In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.
Which Parachute
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In this activity, learners will engineer three different parachutes to test how well each one works.
Under Pressure
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In this simple activity, learners discover how a mere piece of paper can be used to hold up the weight of a heavy book.
Let It Roll
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In this activity, learners will make their own "ball bearing" with two jar lids, marbles, and some household supplies.
Hot Stuff!: Investigation #4
Learners test two jars containing soil, one covered and one open, for changes in temperature. After placing the jars in the Sun, learners discover that the covered jar cools down more slowly.
Dripping Wet or Dry as a Bone?
Learners investigate the concept of humidity by using a dry and wet sponge as a model. They determine a model for 100% humidity, a sponge saturated with water.