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This hands-on experiment will provide learners with an understanding of the issues that surround environmental cleanup.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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Learners use a spring scale to drag an object such as a ceramic coffee cup along a table top or the floor.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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In this activity, learners explore how anemometers work to record wind speeds and how the equipment has undergone engineering adaptations over time.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Over $20 per group Ages 8 - 14 1 to 7 days
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In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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This lesson focuses on graphene and its electrical properties and applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this environmental engineering activity, learners build windmills using everyday items. The first challenge is to build windmills that spin when placed in front of a fan.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners discover how NASA engineers develop experimental aircraft.

$10 - $20 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how the process of folding has impacts on engineering and is evident in nature.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.

$10 - $20 per group Ages 14 - 18 1 to 7 days
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In this activity, learners investigate passive solar building design with a focus solely on heating.

$5 - $10 per group Ages 14 - 18 4 to 24 hours