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Food Grab
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In this outdoor activity, learners design devices that will catch prey or gather plants.

Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

An Apple as Planet Earth
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In this environmental education demonstration (page 6 of the PDF), learners will see a tangible representation of the scarcity of soil resources on earth.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Molecular Menagerie
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In this activity, learners use molecular model kits to construct familiar molecules like lactose, caffeine, and Aspirin.

Target Practice
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

Invent an Animal
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In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Build a Coral Polyp
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In this activity, learners build one or more edible coral polyps and place them together to form a colony.

Slimy Cells
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In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

The Parachuting Egg
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In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.